The pie graphs below illustrate information about players of electronic games in South Korea in 2003.
Looking from an overall perspective, it is readily apparent that the percentages of individuals playing games under 18 was most considerable, mostly male. Besides, the proportion of action games was most dominant, while the opposite was true with other games.
Regarding age of players, the percentages of players under 18 was most considerable at 39%, slightly higher than the age group of 18 to 36 at 38%. Finally, the proportion of players above 36 was least significant at 23%. The percentage of male playing game was more substantial than female’s, with the former accounting for 72% and the latter registering for 28%.
Regarding most liked type of games, action game’s proportion was most considerable at 43%, while other games’ registered for about 6%. The percentage of both sport and racing games were less considerable, occupying 20% and 17%. Finally, the proportion of education and role playing games were equal, constituting 7% apiece.
