The chart illustrates the data for players of electronic games in South Korea in 2003.
Looking from an overall perspective, it is clear that the proportion of players of electronic games under 18 was most significant, with most is male. Beside that, the percentages of action games was highest, while the opposite was true for other games.
Regarding the age of players, the figure for players of electronic games under 18 was most significant at 39%, slightly higher groups 18-38 accounting for 38%. Lastly, the data for playing games above 36 was lowest at 23%. The statistics for male play games is higher than female, with the former accounting for 72% and the latter occuping 28%.
Concerning the type of games they like, the data for action games was highest at 43%, while the figure for other games registered 6%. The proportion of sport and racing games were less significant, accounting for 20% and 17%. Finally, the statistics for education and role playing games were identical, occupying 7% apiece.
