The pie charts illustrate data on players of electronic games in South Korea in 2003.
Overall, the majority of players were under 18, while a small proportion of individuals above 36 did so, and most players were male. Furthermore, action games attracted the most players, and the opposite was true for other games.
Regarding the age of players, the figure for individuals under 18 accounted for the largest share, at about 39%, which was followed closely by people from 18 to 36 years old at exactly 38%. In contrast, the rest were those above 36 years old, making up 23%. Additionally, in terms of gender, males were the leading figure at 72% compared with 28% for females.
Concerning the game genres, it was action games that represented the highest figure, at 43%, which was slightly 2.1 times higher than the figure for sport games. Racing games comprised 17%, higher than the sum of education and role-playing games that demonstrated the same figure at 7%. However, other games showed the lowest figure, at about 6%.
