The diagram illustrates the proportion of Korean gamers who take part in digital games in South Korea in 2003.
Overview , young generations under 18 contributed most to the game industry with the majority number of male played most of the time. Actions were among the most popular type of game genre in 2003. While the opposite case was true for the old above 36 , with minor female gamers and sport gaming.
In terms of age , 39% of young participants were recorded in 2003 which contributed to the highest figure of players , while the middle-ages category had almost the same number of young gamers with just 1% lower , made up 38% of the people. It is also noticable that the percentage of the older one who are above 36 only contributed to 23% of the total of the chart , suggesting a generation gaps when it comes to playing games. The gender of gamers in South Korea in 2003 were recorded with most 72% of males who opted for gaming , while the opposite one only contributed to 28% of the figure.
Type of genres in 2003 were seen the most played games are actions which made up 43% of the game industry , making this type of category to be one of the most popular games . While sporting entertainment had 20% of Korean gamers . Racing games were 3% lower than sport games , with 17% of gamers who prefer this. It is also noticeable that , both education and role-playing games had the same proportion with 7% of Korean players while the figure of other categories only contributed to 6% of gamers , making the least popularity of the gaming industry.
