The pie charts show the engagement rate of males and females of various ages in different types of e-games in 2003, in Korea. Overall, electronic games were more popular among those aged under 18 or 18-36, with most of them being male. There was a significant difference among the shares of games played, with action games being dominant.
As for ages and genders of players, the youngest (38%) and middle age group (39%) had the highest percentages, with a one percentage point difference. 23% of players were above 36 years old. Men were dominant at playing games, with 72%, while women had noticeably lower figure, 28%.
With regard to types of games, almost half of the games played were action ones (43%). This was followed by sports games, at exactly 20%, which was just 3 percentage points higher than racing games (17%). The rest had almost no difference in their shares, with 7% for educational games and role-playing games, and 6% for other games.
