The three pie charts compare the percentage of individuals playing interactive electronic games in different aspects: age group, gender, and types of games in South Korea in 2003.
From an overall perspective, it is evident that the proportion of people playing games is dominated by male and their age group ranging from children who are under 18 to adults (18 to 36). At the same time, action games were the highest over the period.
Regarding age of players, the percentage of players who are under 18 was responsible for 39% in total, 1% higher compared to players from 18 to 36. Therefore, it can be apparent that individuals in middle age (above 36) made up 23%, lower than the young.
In terms of players’ gender, the male dominated the gender distribution, which accounted for 72%, showing that electronic games were more fascinating for men. Simultaneously, the female constituted the remaining 28%.
When it comes to various gaming genres, action games accounted for the largest share of players’hobbies, accounting for 43% which is nearly half of the total figure. Because of the similarities in their features, sports and racing followed by 20% and 17% respectively. Educational games made up 7% which were not too different compared to the remaining types, categorized as “others” by 6%.
