The bar chart provides data on the percentage of global sales of four types of games, which are digital, from 2000 to 2006, over a period of 6 years.
Overall, handheld games peaked by that time. Mobile phone games and online games both constantly grew. Lastly, console games, after that time, lost their sales all over the world.
Initially, handheld games reached first rank on the graph, with approximately $11 billion in sales in 2000. While it constantly increased until the last year. However, in 2004 and 2005, it remained stable at approximately $16 billion in sales. After that, it peaked at just over $18. Even so, console games, in the first year, were possible to compare with handheld games. In the next year, both faced a dramatic change. Console games remained steady around $6, but in the next years, they slightly dipped and lost their sales. Notably, within 2006, they saw their worst state, almost at $2.5.
By 2002, mobile phone games and online games both reached the same percentage of sales, about $2 billion. Next, over the next three years (2003-2005), mobile phone games reached the second rank on the graph, while they were higher than online games. After that, last year, mobile phone games slightly rose to around $7. Even so, online games improved constantly until they reached $8 billion in sales, what’s more, they were upgraded from third to second rank on the graph. So, last year, they were upgraded from third to second rank.
