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The image depicts a bar chart illustrating sales data for different categories of games, measured in billions of dollars, from 2000 to 2006. Mobile phone games are depicted in blue, online games in red, console games in green, and handheld games in orange. In 2000, mobile phone games, online games, console games, and handheld games generated sales of approximately 0, 8, 10, and 12 billion dollars, respectively. In 2001, the corresponding figures climbed to 2, 10, 12, and 14 billion dollars. In 2002, the sales for mobile phone games soared to 4 billion, online games to 12 billion, console games slightly dipped to 11 billion, while handheld games leaped to 16 billion dollars. 2003 saw a similar trend, with mobile phone games rising to 6 billion, online games to 14 billion, console games reaching the highest peak at 18 billion, and handheld games remaining steady at 16 billion dollars. The upward trajectory continued in 2004, with mobile phone games reaching 8 billion, online games 16 billion, and both console and handheld games accruing 18 billion dollars each. By 2005, mobile phone games attained 10 billion, online games 16 billion, and both console and handheld games plateaued at 18 billion dollars. Finally, in 2006, the sales for all categories remained unchanged from the previous year.
Given the complexity of the image, the above description may not be entirely accurate.
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The graph compares the number of different types of digital games sold between 2000 and 2006. The results are presented in billions of dollars.
From an overall perspective, it can be seen that the popularity of handheld games constantly increased; similarly, people got more and more interested in online and mobile phone games released after 2001, while the number of console gamers gradually decreased.
In 2000, approximately $12 billion was earned on sales of handheld games, and these figures continued growing, amounting to $18 billion in 2006. Revenues from online and mobile phone games, which appeared in 2001 and 2002, respectively, were below $6 billion until 2005; however, they generated more than $6 billion in a one-year period, but the latter was slightly behind the former.
Regarding console games, they started at $6 billion at the beginning of the period given. A year later, they faced with a slight but long-term decline, which accelerated annually until 2006 when their revenue was about $3 billion.
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