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The image depicts a bar chart illustrating sales data for different categories of games, measured in billions of dollars, from 2000 to 2006. Mobile phone games are depicted in blue, online games in red, console games in green, and handheld games in orange. In 2000, mobile phone games, online games, console games, and handheld games generated sales of approximately 0, 8, 10, and 12 billion dollars, respectively. In 2001, the corresponding figures climbed to 2, 10, 12, and 14 billion dollars. In 2002, the sales for mobile phone games soared to 4 billion, online games to 12 billion, console games slightly dipped to 11 billion, while handheld games leaped to 16 billion dollars. 2003 saw a similar trend, with mobile phone games rising to 6 billion, online games to 14 billion, console games reaching the highest peak at 18 billion, and handheld games remaining steady at 16 billion dollars. The upward trajectory continued in 2004, with mobile phone games reaching 8 billion, online games 16 billion, and both console and handheld games accruing 18 billion dollars each. By 2005, mobile phone games attained 10 billion, online games 16 billion, and both console and handheld games plateaued at 18 billion dollars. Finally, in 2006, the sales for all categories remained unchanged from the previous year.
Given the complexity of the image, the above description may not be entirely accurate.
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The given bar chart illustrates information about how many various types of digital games were sold globally between 2000 and 2006. The graph shows average sales of 4 items, including mobile phone games, online games, console games, handheld games.
Overall, it can be seen that handled games showed the highest figure over the period, in contrast, console games declined gradually.
In terms of sales of console games, they started to be sold at just under 12$ in 2000, and then the figure increased steadily to just above 12$ in 2002. Then sales of handheld games remained stable at around 14% between 2003 and 2005, after it there was a moderate rise to just under 18% in the next year. However, the sales of console games were not sold as many as handheld games in 2000, with 6$ compared to 10$. Despite being the second-best selling item in 2000, the figure went down sequentially over the whole period, and showed the least figure at around 3$ in 2006.
Looking at the details, as regards as online games saw a considerable increase over the period, starting at just above 1$ in 2001 and showed the second highest figure at just under 9$ in 2006. Initially, the sales of mobile phone games were not sold between 2000 and 2001, despite having the lowest level of sales, the figure went up gradually, with 7% in 2006.
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