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Bar Chart

Band 6+: The bar graph shows the global sales{in billions of dollars} of different types of digital games between 2000 and 2006

Image for topic: The bar graph shows the global sales{in billions of dollars} of different types of digital games between 2000 and 2006
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The image consists of a bar graph that depicts the global sales of different types of digital games in billions of dollars from the year 2000 to 2006; four categories are represented: Mobile Phone Games, Online Games, Console Games, and Handheld Games. In 2000, Console Games sales were at 6 billion, Handheld Games at roughly 2.5 billion, and the other two categories had no sales. In 2001, Console Games reached 12 billion, Mobile Phone and Online Games each had sales of under 1 billion, while Handheld Games maintained around 2.5 billion. In 2002, Console Games increased to 18 billion, Online Games surpassed 1 billion, Handheld Games approached 5 billion, and Mobile Phone Games remained under 1 billion. In 2003, Console Games dropped to 12 billion, Online Games exceeded 3 billion, Handheld Games were at approximately 4 billion, while Mobile Phone Games showed a marginal increase. In 2004, Console Games declined to 6 billion, Online and Mobile Phone Games sales were around 2 billion each, and Handheld Games reached 4 billion. In 2005, Console Games sales recovered to 12 billion, Online Games increased to over 6 billion, Handheld Games rose to 6 billion, while Mobile Phone Games maintained around 2 billion. In 2006, Console Games held strong at 12 billion, Online Games jumped to over 12 billion, Handheld Games continued at 6 billion, and Mobile Phone Games stood at almost 3 billion.
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The bar chart illustrates the amount of money, in billions of dollars, that were spent globally between 2002 and 2006 on four types of games.

Overall, the majority of sales were on handheld games over the given period, while mobile games, online games and console games had significantly less sales. All kinds of games showed an increase in revenue, except console games that almost halved.

Initially, handheld games had a revenue just below 12 billion in 2000 and this figure was just under 18 billion in 2006. Online games had their first sales in the year 2001, while mobile phone games in 2002. By that time, both types of games witnessed a similar upward trend, starting at approximately 1 billion and reaching just over 6 billion for mobile games and well over that for online games.

On the other hand, console games were the only type of game that showed a decrease in sales. They started in the first year with sales just below the 6 billion dollars mark and decreased gradually to approximately 3 billion in the final year.

Word Count: 180

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