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The image consists of a bar graph that depicts the global sales of different types of digital games in billions of dollars from the year 2000 to 2006; four categories are represented: Mobile Phone Games, Online Games, Console Games, and Handheld Games. In 2000, Console Games sales were at 6 billion, Handheld Games at roughly 2.5 billion, and the other two categories had no sales. In 2001, Console Games reached 12 billion, Mobile Phone and Online Games each had sales of under 1 billion, while Handheld Games maintained around 2.5 billion. In 2002, Console Games increased to 18 billion, Online Games surpassed 1 billion, Handheld Games approached 5 billion, and Mobile Phone Games remained under 1 billion. In 2003, Console Games dropped to 12 billion, Online Games exceeded 3 billion, Handheld Games were at approximately 4 billion, while Mobile Phone Games showed a marginal increase. In 2004, Console Games declined to 6 billion, Online and Mobile Phone Games sales were around 2 billion each, and Handheld Games reached 4 billion. In 2005, Console Games sales recovered to 12 billion, Online Games increased to over 6 billion, Handheld Games rose to 6 billion, while Mobile Phone Games maintained around 2 billion. In 2006, Console Games held strong at 12 billion, Online Games jumped to over 12 billion, Handheld Games continued at 6 billion, and Mobile Phone Games stood at almost 3 billion.
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The table illustrates the sales of various games from 2000 to 2006, namely mobile phone games, console games, online games, and handheld games. Units are measured in billions.
Overall, global sales of handheld games remained the dominant sales throughout the period, while console games steadily declined. In contrast, both mobile phone games and online games experienced steady growth with online games surpassing console games by the end of the period.
In 2002, global sales of handheld games stood at thirteen billion dollars, which was more than double that of console games at six billion dollars. Handheld games have gained exceptional traction throughout the years; the sales skyrocketed to 18 billion dollars in 2006. On the other hand, the sales of console games have declined between 2000 and 2001 from six billion dollars to five billion dollars. In addition, console games’ sales have plateaued in 2003 and 2004. Likewise, global sales of console games have shown a steady decline between 2005 and 2006.
Between 2000 and 2001, online games and mobile games received little to no sales. Global demand for online games experienced a sharp increase in 2001 at 1 billion dollars. By 2004, sales of mobile phone games and online games were proportional at three billion dollars. Online games, on the other hand, experienced a major increase in 2005 and 2006, surpassing both mobile phone games and console games at 2 billion dollars and 4 billion dollars, respectively.
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