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The image consists of a bar graph that depicts the global sales of different types of digital games in billions of dollars from the year 2000 to 2006; four categories are represented: Mobile Phone Games, Online Games, Console Games, and Handheld Games. In 2000, Console Games sales were at 6 billion, Handheld Games at roughly 2.5 billion, and the other two categories had no sales. In 2001, Console Games reached 12 billion, Mobile Phone and Online Games each had sales of under 1 billion, while Handheld Games maintained around 2.5 billion. In 2002, Console Games increased to 18 billion, Online Games surpassed 1 billion, Handheld Games approached 5 billion, and Mobile Phone Games remained under 1 billion. In 2003, Console Games dropped to 12 billion, Online Games exceeded 3 billion, Handheld Games were at approximately 4 billion, while Mobile Phone Games showed a marginal increase. In 2004, Console Games declined to 6 billion, Online and Mobile Phone Games sales were around 2 billion each, and Handheld Games reached 4 billion. In 2005, Console Games sales recovered to 12 billion, Online Games increased to over 6 billion, Handheld Games rose to 6 billion, while Mobile Phone Games maintained around 2 billion. In 2006, Console Games held strong at 12 billion, Online Games jumped to over 12 billion, Handheld Games continued at 6 billion, and Mobile Phone Games stood at almost 3 billion.
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The chart provides information about changes in revenue from four types of digital games between 2000 and 2006.
Overall, it is noticeable that handheld games consistently generated the highest sales throughout the period, while console games were the only category to experience a decline. In contrast, online games and mobile phone games showed steady growth over time.
In 2000, handheld games earned around 11 billion dollars, and their sales rose gradually to nearly 18 billion by 2006. Console games, on the other hand, stood at about 6 billion dollars at the beginning of the period but declined steadily to just under 3 billion in the final year.
Online games first appeared in 2001, followed by mobile phone games in 2002. Both categories experienced consistent increases in sales. Mobile games started at around 1 billion dollars and rose to slightly over 6 billion by 2006. Online games showed an even stronger performance, ending the period with revenues well above 6 billion dollars.
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