The bar chart compares the turnover rate in billions of dollars in four categories of video games; namely mobile phone games, online games, console games, and handheld games, over the period of seven years from 2000 to 2006.
From the statistics, it can be inferred that handheld games made up the highest consumption and experienced a slight rise throughout the period shown. In stark contrast, individuals lost their tendency in console games and the figure reached half of the initial sales by the end of last year.
In 2000, It is noticeable that there weren’t any online or mobile games and online games emerged in 2001 at just under 1 billion dollars. Then, after a high rivalry between them in 2002, it seems they sold the same number of around 1.5 billion dollars, cell phone games overtook the latter and reached 3 billion dollars. But, in 2006, online games won this rivalry, and people bought more online games at 9 billion dollars.
Overall, while folks used handed games under double that of console games in 2000, this comparison saw the biggest difference span in 2006 and the amount of money spent on handheld games is 2.5 times more than console games which reached 18 billion dollars and under 3 million dollars, respectively.
