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The image contains a bar chart displaying global sales of digital games from 2000 to 2006 categorized as Mobile Phone Games, Online Games, Console Games, and Handheld Games; axis X represents years, axis Y represents sales in billion dollars; 2000 data: Mobile 0.5, Online 0.5, Console 4.5, Handheld 3; 2001 data: Mobile 0.9, Online 0.7, Console 5.5, Handheld 3; 2002 data: Mobile 1.2, Online 1, Console 6.5, Handheld 3; 2003 data: Mobile 1.5, Online 1.5, Console 8.5, Handheld 3.5; 2004 data: Mobile 2, Online 2.5, Console 10, Handheld 4; 2005 data: Mobile 2.5, Online 3.5, Console 12, Handheld 4.5; 2006 data: Mobile 3.5, Online 4.5, Console 14, Handheld 5.
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The bar chart illustrates the worldwide profits of various electronic games between 2000 and 2006.
Overall, sales of handheld games increased but decreased for console games throughout the years. In addition, handheld games maintained the highest number of sales the entire time.
Online games had no sales in 2000, but then made nearly 1 billion dollars by 2001.Expectedly, sales kept each year, resulting in a revenue of nearly 9 billion dollars, making it the second most popular type of game in 2006. Moreover, mobile phone games followed the same pattern and made the same amount as online games in 2002.
Handheld games show a steady increase in sales each year, resulting in a profit of nearly 18 billion dollars in 2006. Shockingly, the opposite applies to console games whose profit fell from around 6 billion dollars in 2000 to around 3 billion dollars in 2006, leading to a decrease in sales.
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