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The image shows a bar graph with sales revenue for four types of games, in billions, ranging from 0-18, between the years 2000-2006. In 2000, mobile phone games earned $2bn, online games $4bn, console games $6bn, and handheld games $3bn. In 2001, mobile games earned $3bn, online games $5bn, console games $10bn, and handheld games $4bn. In 2002, mobile games earned $5bn, online games $6bn, console games $12bn, and handheld games $5bn. In 2003, mobile games earned $6bn, online games $8bn, console games $14bn, and handheld games $8bn. In 2004, mobile games earned $8bn, online games $10bn, console games $16bn, and handheld games $10bn. In 2005, mobile games earned and console games earned $17bn each, online games earned $12bn, and handheld games $10bn. In 2006, mobile games earned $10bn, online games $11bn, console games $16bn, and handheld games $10bn.
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The bar chart illustrates the information about world wide sales of variety of electronic game over seven year between 2000 to 2001.
overall, it can be clearly seen that the handheld sport, online game and smartphone games were witnessed an increase trend; however the console games declined over the period.
To commence with handheld game, in 2000, it was the most popular game worth of around 11 billion dollars followed by console game at near 6 billion dollar.In addition In 2001, the hand held game noticed a rise from near 13 billion dollars to 17 billion dollar in 2006 , where as the concole game plumped and reached at almost 4 billion dollars.
On the other hand , it is noticed that the online game started to capture market in 2001 with 2 billion dollars; nevertheless online gaming begin at 2 billion eventually both accounted as same amount in 2002. Lastly, a moderate growth was observed in both gaming industries over the period and in 2006 online and mobile games were accounted at approxmitely around 7 and 13 billion dollors respectively.
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