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Bar Chart

Band 6+: The chart below shows the global sales of different kinds of digital games from 2000 to 2006.

Image for topic: The chart below shows the global sales of different kinds of digital games from 2000 to 2006.
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The image displays a bar graph depicting global sales data from 2000 to 2006, segmented by game types: Mobile Phone Games, Online Games, Console Games, and Handheld Games. In 2000, Mobile Phone Games sales were approximately $1bn, Online Games $3bn, Console Games $6bn, and Handheld Games $2bn. In 2001, figures were approximate: Mobile $2bn, Online $4bn, Console $8bn, Handheld $3bn. Sales in 2002 were: Mobile $3bn, Online $5bn, Console $11bn, Handheld $4bn. In 2003, sales approximated: Mobile $4bn, Online $6bn, Console $13bn, Handheld $5bn. Data for 2004: Mobile $5bn, Online $7bn, Console $15bn, Handheld $6bn. In 2005, Mobile $6bn, Online $8bn, Console $17bn, Handheld $7bn. Finally, in 2006, sales data showed Mobile $7bn, Online $9bn, Console $18bn, Handheld $8bn.
Given the complexity of the image, the above description may not be entirely accurate.
Note: Both the topic and the answer were created by one of our users.

The graph provides worldwide sales for diverse types of video games from 2000 to 2006.

Handheld and console games were the only kind of video games offered in 2000. Online games got their first noticable share in 2001 with roughly 1 billion dollars and the same with mobile games in 2002 with 2 billion. Mobile games went up quickly in shares as in 2003 they surpassed online games and and in 2005 they surpassed console games too, with 6 billion dollars. A similar increase is observed in online games as it’s share increased over the years, finally having the second largest one in 2006 with approximately 9 billion dollars.

Handheld games went up in sales roughly linearly, except in 2005, when no significant increase was observed. Over the 6 years it went up from 11 to 17 billion dollars, never giving up its dominance. On the other hand, console games declined linearly from 6 billion dollars to 3, having the smallest portion by 2006.

As the shares of handheld, online and mobile games keep rising, the console game’s portion decreases over the years, but an overall increase in sales is observed.

Word Count: 191

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