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The image displays a bar graph depicting global sales data from 2000 to 2006, segmented by game types: Mobile Phone Games, Online Games, Console Games, and Handheld Games. In 2000, Mobile Phone Games sales were approximately $1bn, Online Games $3bn, Console Games $6bn, and Handheld Games $2bn. In 2001, figures were approximate: Mobile $2bn, Online $4bn, Console $8bn, Handheld $3bn. Sales in 2002 were: Mobile $3bn, Online $5bn, Console $11bn, Handheld $4bn. In 2003, sales approximated: Mobile $4bn, Online $6bn, Console $13bn, Handheld $5bn. Data for 2004: Mobile $5bn, Online $7bn, Console $15bn, Handheld $6bn. In 2005, Mobile $6bn, Online $8bn, Console $17bn, Handheld $7bn. Finally, in 2006, sales data showed Mobile $7bn, Online $9bn, Console $18bn, Handheld $8bn.
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The graph illustrates the sales of four different categories of video games between 2000 and 2006.
Overall, digital games have experienced a significant rise in sales over the years. However, sales of console games showed a decline during the same period.
By 2006, handheld games had the highest sales, while console games were the least sold category. In 2000, there were only two categories of digital games, console games and handheld games, with starting sales of $11 billion and $5 billion, respectively. The sales of console games steadily decreased from $5 billion in 2000 to $3 billion in 2006.
In contrast, handheld games saw a consistent increase in sales, reaching approximately $18 billion by 2006. Online games and mobile phone games appeared as new categories in 2001 and 2002, respectively. Online games generated $1 billion in sales in 2001, which grew to $9 billion by 2006. Mobile phone games started with $2 billion in sales in 2002 and ended up with $7 billion in 2006.
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