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The image displays a bar graph depicting global sales data from 2000 to 2006, segmented by game types: Mobile Phone Games, Online Games, Console Games, and Handheld Games. In 2000, Mobile Phone Games sales were approximately $1bn, Online Games $3bn, Console Games $6bn, and Handheld Games $2bn. In 2001, figures were approximate: Mobile $2bn, Online $4bn, Console $8bn, Handheld $3bn. Sales in 2002 were: Mobile $3bn, Online $5bn, Console $11bn, Handheld $4bn. In 2003, sales approximated: Mobile $4bn, Online $6bn, Console $13bn, Handheld $5bn. Data for 2004: Mobile $5bn, Online $7bn, Console $15bn, Handheld $6bn. In 2005, Mobile $6bn, Online $8bn, Console $17bn, Handheld $7bn. Finally, in 2006, sales data showed Mobile $7bn, Online $9bn, Console $18bn, Handheld $8bn.
Given the complexity of the image, the above description may not be entirely accurate.
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The supplied bar chart depicts the global sales of different kinds of digital games such as online games and console games in the period of six years; from 2000 to 2006.
It can be clearly seen that the global sales of digital games changed dramatically between 2000 and 2006. The largest among all categories of digital games is handheld games and the smallest of them is console games in 2006.
Getting back to the details, handheld games in 2000 represented a big proportion of 11.5 billion dollars but increased later to 18 billion dollars in 2006. While, console games was 6 billion dollars in 2000 and decreased to 3 billion dollars in 2006.
On the other hand, online games in 2000 represented 0 billion dollars and increased to 9 billion dollars in 2006. It has changed much.Also, mobile phone games changed from 0 billion dollars to 8 billion dollars in 2006
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