The line graph illustrates the amount of market share in each category of mobile applications namely games, education, news, and others during a 5-year period, starting from 2010.
Overall, it can be seen that gaming and educational applications decreased over the period, while news related and other applications market share increased.
To begin with, games were the most popular in 2010, accounting for 45 percent of overall consumption. Then, it saw a slightly decline to 40 percent during 2011-2012 and remained constant. Other types of applications started off at 35 percent, then gradually decreased and remained constant at 30 percent. Until 2012, it dropped dramatically to 10 percent in 2014.
Conversely, news and education applications consumption began at lower percentage, 15% and 5% respectively. However, both of them increased parallel until 2012. Educational applications rose significantly to 20% and keep increasing gradually to 25% in the final year, while news related mobile tools had a gradual increase to 25% percent in 2014.
