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The image depicts a line graph detailing the market share percentages of mobile applications from 2010 to 2014 across four categories. In 2010: Games at 45%, Education around 28%, News approximately 15%, Other with roughly 12%. By 2011, Games remains at 45%, Education decreases to about 24%, News holds around 17%, Other increases to about 14%. In 2012, Games decreases slightly to around 43%, Education falls to 22%, News increases to 22%, Other rises to 13%. In 2013, Games decreases to 40%, Education at 20%, News peaks around 25%, Other increases to about 15%. By 2014, Games drops to 35%, Education significantly rises to 30%, News falls to around 18%, Other remains stable at approximately 16%.
Given the complexity of the image, the above description may not be entirely accurate.
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The graph illustrates the mobile applications of market share in proportions all around the world between 2010 and 2014
Overall, the games category had the most percentage of market share in full given time period. The app with Education had dramatic increase whilst the other apps saw a gradual decrease.
In 2010, The part with games had 45% showing dominance and difference to the next most used by 10%. In the next year, Other apps saw a steady decrease to 30% making the difference with the most used by 15%. In the 2012, The Education part grew to 9% while the News apps increased slowly to 20%.
Between 2012 and 2014, The games mobile application remained the same. The Other part of apps saw gradual decrease to 17% in 2013. During the same year, Education apps quickly increased to 17%, intersecting with the Other part of apps. In 2014, News steadily grew to 20% with the Education apps. In the last year, Other part of the apps, gradually decreased by 10%, becoming the least used.
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