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The image depicts a line graph detailing the market share percentages of mobile applications from 2010 to 2014 across four categories. In 2010: Games at 45%, Education around 28%, News approximately 15%, Other with roughly 12%. By 2011, Games remains at 45%, Education decreases to about 24%, News holds around 17%, Other increases to about 14%. In 2012, Games decreases slightly to around 43%, Education falls to 22%, News increases to 22%, Other rises to 13%. In 2013, Games decreases to 40%, Education at 20%, News peaks around 25%, Other increases to about 15%. By 2014, Games drops to 35%, Education significantly rises to 30%, News falls to around 18%, Other remains stable at approximately 16%.
Given the complexity of the image, the above description may not be entirely accurate.
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The line chart above illustrates the proportion of the phone’s applications market shares accumulated within five years period. There are four categories shown in the chart which are games, education, news, and others.
Games has the highest starting point by 45% in 2010, thus slightly dropped by 5% in 2012 and ultimately remain steady until 2014. Meanwhile, other application has a modest starts in 2010 and fluctuates. However, on 2012 other applications shares significantly slumped and ultimately reach 10% of shares by 2014.
Minority of the shares held by education, followed with news with 5% and 15% of the proposition. Education has developed growth by 5% within 2 years and soared up until 20% on 2014. While news increased steadily until 20% on 2014.
To conclude, majority of the shares held by games whereas it remain stable while other application has significant changes throughout the years on the data. Although news and education has the lowest starting point, in 2012 the shares has risen up.
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