The bar chart compares four different types of computer games in terms of their world-wide purchases over the span of six years, from 2000 to 2006. The data is measured in billions of dollars.
Overall, it is evident that the global sales of Handheld, Online and Mobile Phone games escalated significantly throughout the given period, while the reverse is true for Console games. Moreover, The purchasing trend of Handheld games was far higher than the other types of games.
In 2000, the purchasing figure of Handheld games was roughly 11 billions of dollars, which rose considerably by around 3 billions of dollars by 2004, and remained stagnated in the following year. However, this figure further inclined and peaked at 18 billions of dollars by 2006. In contrast, the figure of Console games was almost halved of that of Handheld games in 2000. Nonetheless, there was a substantial downfall observed in following years, hitting rock bottom at around 3 billions of dollars in 2006.
On the other hand, the sales of Online and Mobile Phone games was identical in 2001, at merely 1 billions of dollars, but it experienced a significant surge and reached there all-time high value of around 7 and 8 billions of dollars by 2006.
