The provided pie charts compare players of digital games in terms of three factors (Age, Gender and types of games) In South Korea in 2003. Units are measured in percentages
In general, A large part of players were males, particularly young adults and teenagers.And Majority of players preferred play actions.
First, Children under 18 and Young adults up to 36 makes up more than one second of the chart. Then people above 36 accounts for 23 percent.
Second, The male part of players accounts for around 72% of the total base of players. Then Female part with 28% of total members.
Third. Almost 43% of chart contains action kind of games then sport games make up 20 percent, followed by this racing with 17 percent after this education constitutes 7%. While role play games stand in 6% of all. And in the end 7% of total siuth Korean base others
