The three pie charts illustrate information about South Korean video game players in 2003.
Overall, it is evident that higher proportion of players is female, and most of popular types if games it actions and the highest percentage is attributed types of popular games is to the others category.
Games were more popular among younger generation. The majority of electronic games players accounted 39%, following by that, middle aged players 38% and adults 23% of proportion. As for gender of players,gender players had 2 types of gender but higher is male 72% and 28% of female electronic players.
Regarding types of games they like action stood at 43% most popular type of game ranked fisrt plays, then second plays is sports 20%, racing games thrid place 17% of percentage. Extremely similar proportions in role- playing games and education with 7%. By contrast, the less popular electronic game others accounted only 6%.
