The data in the graph gives information regarding percentage of adults using smartphones for four different activities including social media ,online shopping, banking and gaming over a period of ten years from 2010 to 2025.
Overall, the data demonstrate general upward trajectory with the exception of gaming ,which constitute to decline while social media recording a higher proportion
Looking at higher figures first ,proportion of social media stood at 20% in 2010, a figure that then registered a considerable rise. Once percentage reached nearly 60%, it experienced a sharp spike and reached its highest point at around 80% in 2025. As for online shopping, beginning with just 10% in 2010, proportion witnessed a steady growth from 10% to staggeringly 70% in 2025. Trajectory of banking were on a par with online shopping, starting with just 2% , figures experienced a steady rise and reached nearly 60%.
With respect to remaining category, gaming lagged behind all other counterparts. Beginning with approximately 18% in 2010, figures underwent a slight increase . Having inched up to 20% in 2016, percentage declined gradually and finished the year with 15%.
