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The image shows a line graph from 2010 to 2015 with five age categories: In 2010, the values are 50, 40, 55, 30, and 10 for ages 16-24, 25-44, 45-54, 55-64, and 75+, respectively. In 2011, the values are 60 for 16-24, 43 for 25-44, 58 for 45-54, 35 for 55-64, 25 for 75+. In 2012, values are 65 for 16-24, 45 for 25-44, 60 for 45-54, 30 for 55-64, 20 for 75+. In 2013, values are 60 for 16-24, 46 for 25-44, 58 for 45-54, 28 for 55-64, 20 for 75+. In 2014, values are 65 for 16-24, 52 for 25-44, 63 for 45-54, 28 for 55-64, 22 for 75+. In 2015, values are 75 for 16-24, 56 for 25-44, 65 for 45-54, 30 for 55-64, 24 for 75+.
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The line chart illustries the percentage of individuals in five different age brackets who played vedio games for more than ten hours per week between 2010 and 2015.
overall,younger people ,particularly those aged 16 24 consistently recorded the highest proportion of heavy gamers ,while participation was lowest among the over 55 groups. Despite fluctuations ,the trend for younger cohorts was generally upward, whereas older age groups exhibited more modest increases .
In 2010,around 60% of the 16 24 category played vedio games for over ten hours weekly ,which was nearly double the proportion of the 25 34 group .By the 2015 the youngest age group had risen sharply to nearly 80% maintining its dominance.
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