4 report(s) found.
The graphs below demonstrate electronic gaming trends in 2006 in South Korea. The first illustrates gamers’ age and sex while the second outlines their preferences. Units are measured in percentages. Universally, it is clear that males between 20 and 29 represented the largest proportion, females over 30 showed the lowest proportion. Also, role-playing games were […]
The first chart compares both male and female gamers in terms of age in South Korea in 2006, while the second one demonstrates the share of different types of games among all gamers. Overall, in the former chart playing various games was more popular among men and women aged 20-29. Based on the following bar […]
The graphs illustrate online game trends in South Korea in 2006. The first graph compares age of total gamers and genders. The second chart depict about preference for type of games among all gamers. Overall, it is evident that male outnumbers female across all years. Young adults aged 20-29 show the largest proportion of gamers, […]
The given bar charts illustrate the trends of electronic gaming in South Korea in 2006. The first graph gives information about gamers’ age and gender, and the second compares gamers’ preferences for different types of games. The first graph shows that there were more male gamers than female gamers in every single age group. Nearly […]
