It is always a bonus when one activity has the capability to offer double benefits, and this viewpoint stands true for children’s leisure time that delivers educational benefits as well. This concept of amalgamating education with recreation is drawing the interest of not just parents but also academicians, who believe that the absence of learning while playing makes the whole experience pointless.
By the same token, I feel every child’s activity must have some educational value as a takeaway. This is further supported by the examples of the internet game Pokemon, which aims at imparting analytical and strategic learning.
Recreational activities are the gateway to the responsive and refreshed mind of children, and taking advantage of this to infuse learning can prove to be highly beneficial. It is the world outside of the classroom where most children let their creativity find wings through leisurely activities. For example, Sweden has legally imposed that all children’s toys must have an educational value.
Furthermore, they also have a rule which specifies that the toys must be approved by scientific research so that children can gain maximum benefits from the toys while they have fun.
On the contrary, games with no educational value simply waste the time of children where they gain no practical knowledge in any area. If, however, every game is intertwined with informational data, no matter how small, it will help in the cognitive development of children. There is no denying that the time spent uselessly on leisurely activities with no educational value is a waste of time and energy for children whose mind is highly impressionable and can be guided to fun learning experiences. To conclude, scientific evidence pertaining to fun games with educational value is a clear indication of why children’s leisure activities should have an element of analytical and strategic learning involved.
