Nowadays, technology has become an essential part of society, influencing both the work and leisure lives of people. Communication via emails, searching for information, and online shopping are integral aspects of the daily routines of many young individuals. Until recently, research on technology usage primarily focused on adult users.
However, this trend has shifted in recent years as teenagers have begun to play a significant role, particularly in social networking and gaming, which are among the most popular online activities. Many young people have become obsessed with the internet, checking their phones every few minutes for notifications or messages. This addiction has prompted businesses to continuously develop advanced technologies. For instance, game companies release various new versions every week in an effort to attract younger audiences. Some games sell virtual items, known as ‘skins,’ to generate revenue from these players, leading teenagers to spend their pocket money on trivial purchases.
Moreover, artificial intelligence (AI) has emerged in response to the needs of young users. They enjoy utilizing websites to gather information, which has facilitated the evolution of AI. While AI can help students complete tasks more easily and quickly, this also introduces potential drawbacks. Some students rely on AI to finish their homework without attempting to solve the problems themselves, resulting in a lack of understanding of important concepts.
In conclusion, inventors are targeting teenagers as a lucrative market. However, I believe they should develop less harmful technologies for this demographic, such as educational applications or note-taking tools.
