The table compares phones and tablets in terms of the time devoted to six categories of purposes.
It is clear that the time allocation in phones somewhat reflects that of the tablets, with similar proportions of time devoted to news, music and videos, and other features, with games and social networking being the top consumers of users’ time on both devices. It is also clear that pronounced disparities can be seen in percentages of games, utilities, and social networking.
In detail, the highest proportion of time on phones is allocated to games, amounting to 35%, followed closely by social media platform usage, at 29%. These two purposes take the majority of time on tablets too, but the share of games on the other device is considerably higher than that of digital networking (57% versus only 15%). Phone utilities, meanwhile, are more popular than those on tablets, accounting for 20% compared to five times less than this figure(4%).
However, as noted earlier, gaps in figures in remaining features — music and videos, news, and others — are minimal. While phone users listen to music and watch videos only for 8% of their total usage time, this proportion is 5 percentage points bigger on tablets, at 13%. Keeping up with news and other features are the least used among both kinds of users, constituting 3% and 5% on phones in contrast to 4% and 8% on tablets, respectively.
