The picture illustrates some categorises, which are used on smartphones and tables base on amount of time- consumming.
In the overall, a thing that noticeable to notice that time spent on game comprise the highest percentage in both pie charts, meanwhile, ueser only spend a minimal amount of time to reading news onthese devices
Firstly, a part that can easy to see that game account for the highest percentage in total of smartphone’s user, with 35 percentgae. Followed by social networking, which is about 30 percentage. Utilities consists of exactly a fifth of total time spending on smartphones. Finally, some demands of news, music and videos and other only make up minor numbers with 3 percentage, 8 percantage and 5 percentage respectively.
Take a quick look in another pie chart , tables user spend most of their time on games representing nearly two thirds of the total. Similar with smartphones consumer, the second most is dominated by social with 15 percentage, after that is music and videos, wich is 13 percnetage. Latsly other categorises such as other, utilities and news constitute only a small number with 8 percentage ,3 percentage and 4 percentage respectively
