The pie charts depict the habits of Korean gamers and the make-up of their demographic in 2003, including details about gender and age groups.
In general, all different kinds of age groups were interested in playing games, the vast majority being men. In addition, action games occupied the highest market share, with sports and racing games sharing second place.
In detail, children under 18 and adults up to 36 each occupied more than one third of Korea’s player base, followed by those above 36 who were 23% of the total demographic. Of this customer base, male players were just below three fourths, while female players took up the remaining 28%.
Additionally, above two fifths of Korean gamers favor action games, preceding sports and racing games at 20% and 17% respectively. In contrast, Educational and Role-playing games were enjoyed by only a small portion of Koreans at 7% each, while the rest were miscellaneous categries.
