THE CHARTS PRESENT DATA ABOUT PLAYERS OF ELECTRONIC GAMES IN 2003 IN SOUTH KOREA. UNITS ARE MEASURED IN PERCENTAGES.
IN SUM, IT IS CLEAR THAT PEOPLE UNDER 18 AND MALES WERE MOST ATTENDED, AND THE MOST LIKED SORT OF GAME WAS ACTIONS. IN CONTRAST, PEOPLE OVER 36 AND FEMALES THE LEAST PARTICIPATED PLAYERS. ALSO, THE LEAST LIKED GAME TYPE WAS OTHERS.
TO BEGIN WITH, TEENAGERS CONSTITUTED HIGHEST RATE WITH 39%, IN CONTRAST, THE LEAST POPULAR GROUP OF PEOPLE WAS ABOVE 36, AND MADE UP 23%. ALSO, ADULTS BETWEEN 18 AND 36 CONSTITUTED 38%.
FURTHERMORE, THE SEX OF MALE CONSTITUTTED THE HIGHSET PROPORTION WITH 72%, HOWEVER, THE LOWEST RATE WAS MADE UP BY THE GENDER OF FEMALE.
IN TERMS OF GAMES, MOST POPULAR SORT OF GAME WAS ACTIONS WITH 43%, AS WELL AS SPORTS GAMES ACCOUNTING FOR 20%. MOREOVER, GAMES BASED ON EDUCATION AND ROLE-PLAYING COMPRISED 7%. EVENTUALLY, THE CATEGORIES OF GAME RACING AND OTHERS MADE UP 17% AND 6% RESPECTIVELY.
