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The image displays a bar chart of the global sales of different kinds of digital games in billions of dollars from 2000 to 2006. The sales data for Mobile Phone Games, Online Games, Console Games, and Handheld Games are as follows: for 2000, Console Games were approximately $6 bn and Handheld Games were $11.5 bn, with the other categories being negligible; for 2001, Online Games were ~$0.8 bn, Console Games were ~$5.5 bn, and Handheld Games were ~$12.2 bn; for 2002, sales were ~$0.5 bn, ~$1 bn, ~$5 bn, and ~$14 bn respectively; for 2003, sales were ~$2.5 bn, ~$1.8 bn, ~$4.5 bn, and ~$14.5 bn; for 2004, sales were ~$4 bn, ~$4.1 bn, ~$4.5 bn, and ~$15.5 bn; for 2005, sales were ~$6 bn, ~$5.3 bn, ~$3.5 bn, and ~$15.8 bn; and for 2006, sales were ~$6.8 bn, ~$9 bn, ~$2.8 bn, and ~$17.5 bn.
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The bar chart illustrates the global sales numbers of four different digital games between 2000 and 2006. It is clear that at the same time the sales numbers of games had been increasing, most preferrable game category was handheld games every year.
In 2000, people did not prefer to buy online games and mobile phone games. After 2003, these rates started to increase by 2006. In 2006, while online games were second in the sales numbers, mobile phone games category was third in the chart. These sales number were about $10bn and $7bn respectively. Purchase rate of console games had decreased slightly year by year. Although, it was around $6bn in 2000, the rate went down to about $3bn.
The sales number of handled game category, which was the category that most sold, had went up slowly from 2000 to 2006 in general. At the end of the period, it reach $12bn from about 11bn$.
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