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Bar Chart

Band 6+: The chart below shows the global sales of different kinds of digital games from 2000 to 2006. Summarise the information by selecting and reporting the main features, making comparisons where relevant

Image for topic: The chart below shows the global sales of different kinds of digital games from 2000 to 2006. Summarise the information by selecting and reporting the main features, making comparisons where relevant
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The image shows a bar graph representing the global sales of four different kinds of digital games (Mobile Phone Games, Online Games, Console Games, Handheld Games) from 2000 to 2006, with values in billion dollars on the y-axis and years on the x-axis. In 2000, Mobile Phone Games sales were at 1.2 with Online Games slightly above 0, Console Games at 6, and Handheld Games between 2 and 3. In 2001, Mobile Phone Games were still at 1.2, Online Games were still slightly above 0, Console games fell slightly below 6, and Handheld Games increased to between 3 and 4. In 2002, Mobile Phone Games increased to between 1.5 and 2, Online Games were still slightly above 0, Console Games dropped to 3, and Handheld Games decreased to between 0 and 1. In 2003, Mobile Phone Games decreased slightly below 1.5, Online Games increased to 1, Console Games rose dramatically to between 10 and 11, and Handheld Games increased to between 2 and 3. In 2004, Mobile Phone Games increased to between 3 and 4, Online Games to 2, Console Games decreased to 9, and Handheld Games rose to between 4 and 5. In 2005, Mobile Phone Games increased to between 7 and 8, Online Games to 3, Console Games rose slightly above 9, and Handheld Games increased to between 5 and 6. In 2006, Mobile Phone Games increased to between 9 and 10, Online Games increased to between 3 and 4, Console Games rose to between 15 and 16, and Handheld Games rose slightly above 5.
Given the complexity of the image, the above description may not be entirely accurate.
Note: Both the topic and the answer were created by one of our users.

The bar chart illustrates the international sales of different kinds of digital games between 2000 and 2006. Overall, most digital games sales increased in the majority of the period. Meanwhile, the sales of console games declined in the whole 6 years. Handheld Games were the most popular type of all time.

Handheld Games started at the highest point of the survey. It steadily increased from under 12 billion dollars to around 15 billion dollars between 2000 and 2003. By contrast, the global sales of Console Games plummeted around 1 billion dollars in the same period. Meanwhile, Online Games and Mobile Phone Games were not consumed until 2001. Then the sales of Online Games reached about 3 billion dollars and were overtaken by the Mobile Phone Games in the same year.

From 2004 to 2006, Handheld Games remained at the highest rank. Its sales were about 15 billion dollars before reaching nearly 18 billion dollars in 2006. In the same period, the sales from selling Online Games continuously plummeted from 4 to 2 billion dollars and ended at the lowest point in 2006. In 2004, the global sales of Online Games and Mobile Phone Games were the same. Then the digital games on mobile phones reached 6 billion dollars and surpassed the the online games before being overtaken by that type of game in the end. In 2006, online games were sold nearly 10 billion dollars around the world.

Word Count: 238

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The chart below shows the global sales of different kinds of digital games from 2000 to 2006. Summarise the information by selecting and reporting the main features, making comparisons where relevant

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