The pie charts illustrate information about people who played electronic games in South Korea in 2003, based on the age, gender, and the types of games they preferred.
Looking at the illustration, it is immediately evident that action games recorded the highest figure, whereas the opposite was true for other games. Additionally, most categories surveyed showed a clear difference in proportion, while male players accounted for a much larger percentage than female players.
In 2003, the percentage of players under 18 dominated the chart at approximately 39%, which was slightly higher than the figure of those aged 18-36 at 38%. People above 36 ranked third at around 23%. In terms of gender, male players dominated the chart at roughly 72%, compared with a mere 28% for females.
Also in 2003, action games experienced the largest proportion and reached around 43%, becoming the highest figure in the chart. Sports games ranked second at about 20%, followed by racing games at 17%.
Meanwhile, role-playing games and educational games accounted for only about 7% each in 2003, while other games came in last at roughly 6%.
