The pie charts given illustrate information about people who played electronic games in South Korea in 2003. The charts show three different categories based on age, gender and types of games they likes.
Looking at the illustration, it is immediately evident that male recorded the highest figure, whereas the opposite was true for female. Additionally, most subjects surveyed showed a stable pattern, however action games recorded the highest percentage, while the other categories were much lower.
In 2003, the percentage of players under 18 dominated the chart at approximately 39%, which was slightly higher than the figure for people aged 18-35 (38%). Above 35 ranked third at around 23%. Regarding gender, male dominated the chart at approximately 72%, which was much higher than the figure for female players at about 28%.
With the types of games, action games dominated the chart at approximately 43%. Sports ranked second at around 20%, compared with about 17% for racing games. Meanwhile, the remaining categories were much lower. Role-playing games accounted for about 7%, while education games made up roughly 6%. Others also represented around 7%.
