The pie charts given compares three different categories based on the information about people who played electronic games in South Korea in 2003.
Looking at the illustration, it is immediately evident that under 18, male, and actions recorded the highest figure throughout the period, whereas the opposite was true for above 36, female, and other games. Additionally, based on the statistics, it can be seen that male tend to play games more than female, mostly action games, and sports games.
In 2003, the percentage of under 18 dominated the chart at approximately 38%, which was roughly 1% higher than that of the age of players 18-36. Above 36 ranked third at exactly 23%. About the gender of players, male topped the list at approximately 72%, followed by female at around 28%.
In the same year, the action games had the highest percentage at approximately 43%, followed by sport games at exactly 20%. Both education games and role-playing games stood at the third position of 7%. Other games reached the lowest point at about 6%.
