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Bar Chart

Band 6+: The chart below shows the global sales of different kinds of digital games from 2000 to 2006

Image for topic: The chart below shows the global sales of different kinds of digital games from 2000 to 2006
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The image shows a bar graph with sales revenue for four types of games, in billions, ranging from 0-18, between the years 2000-2006. In 2000, mobile phone games earned $2bn, online games $4bn, console games $6bn, and handheld games $3bn. In 2001, mobile games earned $3bn, online games $5bn, console games $10bn, and handheld games $4bn. In 2002, mobile games earned $5bn, online games $6bn, console games $12bn, and handheld games $5bn. In 2003, mobile games earned $6bn, online games $8bn, console games $14bn, and handheld games $8bn. In 2004, mobile games earned $8bn, online games $10bn, console games $16bn, and handheld games $10bn. In 2005, mobile games earned and console games earned $17bn each, online games earned $12bn, and handheld games $10bn. In 2006, mobile games earned $10bn, online games $11bn, console games $16bn, and handheld games $10bn.
Given the complexity of the image, the above description may not be entirely accurate.
Note: Both the topic and the answer were created by one of our users.

The provided graph of comparison in the global sales of four different digital games between 2000 to 2006.

The graph indicates that handheld games consistently had highest sales, console games, sold a gradual decrease in the sales throughout the years and mobile phone games and online games witnessed steady increase in the sales. The sales of handheld games and consult games commenced in 2000 and since then sales of both games followed quite opposite parts. The handheld games kicked off its cells slightly below $12 billion in 2000 and reached around $18 billion in 2006. Conversely, the sales of console games started at slightly below $6 billion in 2000 but followed the downward direction throughout the years and reached around $3 billion into 2006.

The sales of mobile phone games and online games commenced in later years, around 2001 and 2002 respectively. Despite commenting a year later than online games, phone games witnessed a more steady increase in global sales, as compared to online games until 2006. Online games collected around $1 billion in sales in its starting year which letter reached around 7 to $9 billion by 2006.

Word Count: 189

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