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The image shows a bar graph with sales revenue for four types of games, in billions, ranging from 0-18, between the years 2000-2006. In 2000, mobile phone games earned $2bn, online games $4bn, console games $6bn, and handheld games $3bn. In 2001, mobile games earned $3bn, online games $5bn, console games $10bn, and handheld games $4bn. In 2002, mobile games earned $5bn, online games $6bn, console games $12bn, and handheld games $5bn. In 2003, mobile games earned $6bn, online games $8bn, console games $14bn, and handheld games $8bn. In 2004, mobile games earned $8bn, online games $10bn, console games $16bn, and handheld games $10bn. In 2005, mobile games earned and console games earned $17bn each, online games earned $12bn, and handheld games $10bn. In 2006, mobile games earned $10bn, online games $11bn, console games $16bn, and handheld games $10bn.
Given the complexity of the image, the above description may not be entirely accurate.
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The bar chart compares the data about the worldwide turnover in terms of four digital games from 2000 to 2006.
Overall, it can be seen from the chart that there was an increasing trend in the global sales of handled games, online games, and mobile games, with handled games witnessing the most dramatic rise. In contrast, this opposite trend was true for console games. In addition, sales of handheld games were the highest of the four digital games.
In 2000, the global turnover of handheld games was roughly $12 billion; while console games earned just under $6 billion. By contrast, no figures are given for mobile games or online games at that time. Over the three years, sales of handheld games increased to $15 billion, whereas the figure for console games decreased to $4 billion. Mobile games and online games started to become popular, with sales reaching around $3 billion in 2003.
In 2006, worldwide sales of handheld games were at a high of $18 billion, while sales from mobile games and online games were lower, at 7 and 9 billion dollars, respectively. In contrast, turnover from console games dropped to its lowest point, at around $2,5 billion.
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