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Bar Chart

Band 7+: The chart below shows the global sales of different kinds of digital games from 2000 to 2006.

Image for topic: The chart below shows the global sales of different kinds of digital games from 2000 to 2006.
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The image displays a bar graph depicting global sales data from 2000 to 2006, segmented by game types: Mobile Phone Games, Online Games, Console Games, and Handheld Games. In 2000, Mobile Phone Games sales were approximately $1bn, Online Games $3bn, Console Games $6bn, and Handheld Games $2bn. In 2001, figures were approximate: Mobile $2bn, Online $4bn, Console $8bn, Handheld $3bn. Sales in 2002 were: Mobile $3bn, Online $5bn, Console $11bn, Handheld $4bn. In 2003, sales approximated: Mobile $4bn, Online $6bn, Console $13bn, Handheld $5bn. Data for 2004: Mobile $5bn, Online $7bn, Console $15bn, Handheld $6bn. In 2005, Mobile $6bn, Online $8bn, Console $17bn, Handheld $7bn. Finally, in 2006, sales data showed Mobile $7bn, Online $9bn, Console $18bn, Handheld $8bn.
Given the complexity of the image, the above description may not be entirely accurate.
Note: Both the topic and the answer were created by one of our users.

The graph provides worldwide sales for diverse types of video games from 2000 to 2006.

Handheld and console games were the only types of video games offered in 2000. Online games gained their first noticeable share in 2001 with roughly $1 billion, and the same with mobile games in 2002 with 2 billion. Mobile gameswent up quickly in shares, surpassing online games in 2003, and in 2005 they surpassed console games too, with $6 billion. A similar increase is observed in online games as their share increased over the years, finally having the second-largest share in 2006 with approximately $9 billion.

Handheld games went up in sales roughly linearly, except in 2005, when no significant increase was observed. Over the 6 years, they went up from $11 billion to $17 billion, never giving up their dominance. On the other hand, console games declined linearly from $6 billion to $3 billion, having the smallest portion by 2006.

As the shares of handheld, online, and mobile games keep rising, the console games’ portion decreases over the years, but an overall increase in sales is observed.

Word Count: 183

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