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The image depicts a line graph detailing the market share percentages of mobile applications from 2010 to 2014 across four categories. In 2010: Games at 45%, Education around 28%, News approximately 15%, Other with roughly 12%. By 2011, Games remains at 45%, Education decreases to about 24%, News holds around 17%, Other increases to about 14%. In 2012, Games decreases slightly to around 43%, Education falls to 22%, News increases to 22%, Other rises to 13%. In 2013, Games decreases to 40%, Education at 20%, News peaks around 25%, Other increases to about 15%. By 2014, Games drops to 35%, Education significantly rises to 30%, News falls to around 18%, Other remains stable at approximately 16%.
Given the complexity of the image, the above description may not be entirely accurate.
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The line graph shows the change in market share of mobile applications between 2010 and 2014 by percentage and by categorizing games, education, news and others.
In 2010 the percentage of games mobile applications were the highest one, but then the use of games apps drop slightly 5% by the end 2014, still saving own place among others. Besides education and news mobile apps could rise steadily by 25% being equal to news’ apps. Moreover, other apps lost their percentage points in market share. The education and other apps made big changes among all apps.
This graph clearly shows that games apps have been used more than others . However education apps increased dramatically and were similar range with news apps and may be the most using app.
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