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Band 6+: The charts below give information about players of electronic games in South Korea in 2003.

Image for topic: The charts below give information about players of electronic games in South Korea in 2003.
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The image presents three pie charts detailing game player demographics and preferences: the "Age of players" chart shows 23% under 18, 38% aged 18-36, 39% above 36; the "Gender of players" chart displays 28% male and 72% female; the "Types of games they like" chart indicates preferences for Role-playing games at 20%, Actions at 43%, Sports at 17%, Racing at 7%, Education at 7%, and Others at 6%.
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The aforementioned pie charts provide data on the demographics of electronic game players in South Korea in 2003.

Overall, it is readily apparent that gamers are divided by 3 categories: age, gender, and types of games they prefer. In addition, most of the competitors are males, meanwhile members aged under 18 showed the largest proportion.

Looking at the age group first, it is clear that players aged under 18 demonstrate the highest percentage about 39 percent. Next in line were age levels between 18 and 36; they held in the second place with 38 percent, which is a bit lower compared to the previously mentioned level. However, gamers above 36 were at least, and represent only 23 percent. Then, looking at the gender of players, it is clear that males are almost 3 times higher than females and make up 72 percent of members, while females make up only 28 percent.

On the other hand, there is the last category, called the types of games they like. Action games are the most common among others, at around 43 percent. Followed by sports games with 20 percent. Nevertheless, role-playing games stood at 17 percent. The remaining games were under 10 percent; among them, education and racing were similarly at the same level and occupied 7 percent, while other games were only 6 percent.

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Answers On The Same Topic:

The charts below give information about players of electronic games in South Korea in 2003.

The pie charts illustrate the percentage of people who played electronic games in South Korea in 2003, based on age, gender and the types of games they like. Looking at the charts, it is immediately clear that male players recorded the highest figure, while female players had the lowest proportion. Additionally, action games were the […]

The charts below give information about players of electronic games in South Korea in 2003.

The charts present data about players of electronic games in 2003 in South Korea. Units are measured in percentages. In sum, it is clear that people under 18 and males were most attended, and the most liked sort of game was actions. In contrast, people over 36 and females the least participated players. Also, the […]

The charts below give information about players of electronic games in South Korea in 2003.

THE CHARTS PRESENT DATA ABOUT PLAYERS OF ELECTRONIC GAMES IN 2003 IN SOUTH KOREA. UNITS ARE MEASURED IN PERCENTAGES. IN SUM, IT IS CLEAR THAT PEOPLE UNDER 18 AND MALES WERE MOST ATTENDED, AND THE MOST LIKED SORT OF GAME WAS ACTIONS. IN CONTRAST, PEOPLE OVER 36 AND FEMALES THE LEAST PARTICIPATED PLAYERS. ALSO, THE […]

The charts below give information about players of electronic games in South Korea in 2003.

The pie charts show the percentage of electronic gamers in South Korea in 2003, including age groups, genders and the preferred game types. Overall, electronic gaming was predominantly popular among people under the age of 36, and male players significantly outnumbered the female. In terms of genre preference, action games were by far the most […]

The charts below give information about players of electronic games in South Korea in 2003.

The charts show to give information about players of electronic games South Korea in 2003. They are age of players, gender of players, types of games they like. Overall, it is clear that the percentage of actions was higher at 39% in 18-36 in age of players. In contrast, in gender of players. The proportion […]

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