The pie charts illustrate data about participants in technology-based games in South Korea in 2003.
Overall, electronic game participants in South Korea in 2003 were predominantly men, with younger age groups accounting for the largest proportion. In terms of preferences, action games were the most popular, while educational and other games were least favoured.
In terms of age, the largest proportion of electronic game users in South Korea in 2003 was age group under 18 accounting for 39%, while technology-based players aged 18-36 accounted for similar proportion, at 38%. Regarding gender, nearly three quarters of participants were men, where women only had 28%.
With regard to game preferences, action games had the largest proportion of popularity, with 43%, among the other types. Second significant proportion was the players that play sports, at 20%, and only 17 percent of participants preferred racing related games. Finally, RPG,educational games and others were unpopular among participants at 7%, 7% and 6%, respectively.
