The pie chart shows the proportion of time that is spent on mobile phones and tablets for different purposes.
Overall, the share of time devoted to cell phones somewhat reflects that of tablets, with similar percentages for news, music and videos, with news taking the least amount of time. It is also clear that pronounced disparities can be seen in games, utilities, and social networking sites, with games being the most time-consuming activity on both gadgets.
As noted earlier, a wider gap is observed in games, utilities, and social networking. In detail, the highest percentage of time is used for games on tablets, with more than half of the total share (57%); this was followed by social networking apps, at 15%. These two categories also take more time on cell phones, with both amounting to more or less than a third of the total (35% and 29%, respectively). 20% of the time is spent by users paying for utilities using their mobile phones; this is noticeably higher than paying by tablets, at a mere 3%.
The other two—news, music and videos—have somewhat similar shares. While almost the same percentage of time is spent on news, with 3% on smartphones and 4% on gadgets, a 5 percentage point difference is observed on music and videos on both electronic gadgets (8% and 13%, respectively).
