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Line Graph

Band 6+: The line graph below illustrates the overall profit gained from two digital products, namely Software, and Games, over 8 years from 2011 to 2019. Summarize the information by selecting and reporting the main features, and make comparisons where relevant.

Image for topic: The line graph below illustrates the overall profit gained from two digital products, namely Software, and Games, over 8 years from 2011 to 2019. Summarize the information by selecting and reporting the main features, and make comparisons where relevant.
Our system will evaluate the answer based on this AI-generated description.
The image features a line graph with two lines representing 'Software' and 'Games' profit from 2011 to 2019; Software profit rose from about 600 in 2011, to approximately 1000 in 2013, dipped slightly in 2014 to just under 1000, up to around 1200 in 2015, a more pronounced drop to around 600 in 2016, back up to roughly 1200 in 2017, then a decline back to near 1000 in 2018, and an increase to approximately 1500 in 2019; Games profit started around 2500 in 2011, went down to a little above 2000 in 2012, increased to approximately 3000 in 2013, declined to around 2000 in 2014, saw a major increase to nearly 3500 in 2015, followed by a sharp drop to just above 1500 in 2016, another rise to about 2500 in 2017, a decrease back to near 1500 in 2018, and a spike to roughly 3000 in 2019. Data points are approximations due to lack of precise numeric labels on the y-axis.
Given the complexity of the image, the above description may not be entirely accurate.
Note: Both the topic and the answer were created by one of our users.

The graph shows the profitability of two digital products from 2011 to 2019, namely Games and Software. Overall, both of Games and Software have the same trends which peak at 2016, fall the lowest at 2018 and make a comeback in 2019. In all years compared, Games is more profitable than Software.

Starting in 2011, Games and Software both earned 1,600 and 1,100 respectively, with margin of 500 differences. However, during 2013, Software’s performance declined below 1,000, while Games rose to achieve almost 2,500 in that year. After 3 years, Games and Software gained the highest profit of 3,000 and 1,500 in the same order. The two digital products had an increase of 500 profit gained within that period.

Nevertheless, their performance went to the lowest in 2018 with Games only achived 1,500 and Software reached 500 in profit. In contrast, their performance rise drastically in 2019 where both digital products make a comeback to their 2016 performance with Games earning 3,000 in profit, while Software only achieve 1,250 in profit, slightly 250 below its highest performance in 2016.

In conclusion, during 2011 to 2019, Games always wins as the most profitable digital products.

Word Count: 194

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The line graph below illustrates the overall profit gained from two digital products, namely Software, and Games, over 8 years from 2011 to 2019. Summarize the information by selecting and reporting the main features, and make comparisons where relevant.

The line graph gives information about profit of software and games during the period from 2011 to 2019. Overall, the highest rate were games with 3000, while the rate of software was 1500 in 2016. In the beginning of the year the rate of games were 1600 while the rate of software was 1100. Nevertheless […]

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