In a chart a category Age of Players a 18-35 is bigger, than others and a way more, than >35. Also the biggest in first category by percent. Second element of category 35. Third element of category is >35, which have the least percents, marginally smaller, than 18-35 and <18.
In a chart a category Gender of Players a Korean video games was bought more by males, than females. Percent of Male were 72 and percent of Female were 28. It is a big difference.
In third chart Best-selling Electronic Games an action was the biggest by percent. It was 42. Sport is considerably was sold more, than others, role-play, education, racing and have 21 percent. This genre is least by percent, than action. Racing have 17 percent, which mean that It is bigger, than role-play and education. But least, than sport and action. Role-play and education was least, than action, sport and racing by percent in this chart and both have 7 percents.The least genre of this chart is others, which have 6 percents. Smaller, than education and role-play by 1 percent.
