5 report(s) found.
Task 1: The graphs below demonstrate electronical gaming trends in 2006 in South Korea. The first illustrates gamers’ age and sex while the secons outlines their preferences. Units are measured in percentages. Universally, it is clear that males who between 20 and 29 indicated the largest proportion, females over 38 showed the lowest proportion. Also, […]
The two bar charts show the number of males and females played electronic games and how much gamers preferred to play 5 different type of games in South Korea over 2006. Overall, it is obvious from first image that all proportion of male gamers are more than females in every age group with 20-29 aged […]
The bar charts illustrate electronic gaming trends in south korea in the year 2006.The first bar graph shows about the percentage of age and gender of the gamers,and the second highlights the game type preference. Overall,it can be seen that the highest rates were recorded for the age of 30, also role playing games,while above […]
From the set of bar charts, the first graph illustrates the percentage of total gamers in different age groups and gender demographics; while other bar chart demonstrates the data about 5 distinct types of game in South Korea in 2006. Analizing the first graph, it is observable that male gamers dominated female gamers in all […]
The provided bar charts elucidate the trend of gaming in South Korea in the year 2006. The first chart explains the percentage of gamers along with their ages and gender. The second graph illustrates which type of game was preferred among all gamers. Overall, males, especially the age of 20-29, gamers was more than female […]
