The bar charts illustrate electronic gaming trends in south korea in the year 2006.The first bar graph shows about the percentage of age and gender of the gamers,and the second highlights the game type preference.
Overall,it can be seen that the highest rates were recorded for the age of 30, also role playing games,while above the age of 30 male and female gamers as well as simulation accounted for the lowest rates.
Looking at the bar chart in more detail,the highest proportion of gamer were between 20 to 29 years,this figure for men and women were 35% and 10% respectively in the given year.By contrast,male and female aged over 30 made up the lowest proportion of the total games at 11% and about 2% in south korea in 2006.
According to the second bar charts,the percentage of gamers who preferred role-playing games around 50% the most popular.Whereas,simulation was linked by 10%.Moreover,action and strategy games preferred in south korea accounted for 20% and less than 20% in the given years of 2006.
