It is a common belief that computer games have both positive and negative aspects. Supporters argue that these software programs can be valuable tools in various practical ways, while opponents contend that electronic games can do more harm than good. Although both sides present compelling arguments, I believe that computer games can be particularly harmful to children.
Video games do have some significant advantages. First, they can serve as a means for children to learn new skills and acquire knowledge that is often not available in the classroom. For instance, a few years ago, I played a game that required more advanced math skills than I had learned in school. I had to step out of my comfort zone and learn concepts such as logarithms and square roots. The second advantage is that video games can provide a valuable escape for kids who live in stressful home or school environments, enabling them to feel safer. Many children turn to computer games to escape the harsh realities of their outside world.
However, this escapism can lead to addiction. When young people use video games to suppress their negative emotions, they may become overly reliant on these programs for joy and comfort. This addiction becomes evident when children stop going outside, playing with friends, and engaging in family interactions. As a result, the lack of social interaction may lead to isolation, anxiety, and loneliness. I once had a friend who lost all his friends because he was so consumed by video games that he couldn’t bring himself to go outside and spend time with his peers.
This brings me to my perspective: entertainment software is generally not beneficial for the development of young people, including children and teenagers. The negative impacts on mental and social health have shaped my belief in this regard.
